![]() ![]() Now the only leech property that works this way is Hit Stamina Leech. The percentage on the weapon was tha chance that an amount of life / mana / stamina was leeched from the enemy. ![]() Formerly all leech properties on weapons worked like this. This property on weapons seems a bit misunderstood esp due to the fact that the devs changed it years ago. Well so far so good but what about life drain from VE? The solution as strange it may sound: 100% Hit Life Leech weapons. So you can even craft a full plate set (for style of course)Ĥth: versatility, especially having anatomy, tactics and resist at the same time on your buildĥth: You can use healing potions, no garlic restrictions ![]() it always felt wrongģrd: No +25 fire resist you need on your gear. Most important: No necromancy on paladins. Before I show you my calculations I want to describe some advantages you get in not using necromancy at all: I wouldn´t say that if I hadn´t tested this. I now even go a bit further and state that I´ve found a more effective build than the sampire or sampiredin build. In my last thread (."Sampiredin") I had the idea that maybe necromancy isn´t needed at all for an effective Dexxer build. ![]()
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